Why "half volume" almost never sounds half as loud
If a volume control were linear with sound pressure, 50% would genuinely be half the acoustic energy of 100%, but because loudness perception itself is roughly logarithmic, a linear percentage scale would feel wildly uneven to listeners β extremely sensitive at the bottom of the range and barely noticeable at the top. That is why virtually every consumer device uses some kind of logarithmic or "audio taper" curve instead of a straight linear mapping.
This is also why volume knobs on audio equipment are shaped the way they are
Physical potentiometers used for audio volume are commonly built with a logarithmic ("audio") taper rather than a linear taper for exactly this reason β a linear taper pot used for volume feels like almost all the useful range is crammed into the first quarter turn, which is a well-known frustration in DIY audio and guitar pedal builds that accidentally use a linear-taper pot instead.
Frequently Asked Questions
Is there an exact formula to convert volume percent to decibels?
Not a universal one β the exact curve is defined by each device or app's software, not by physics, so there is no single formula that works across all hardware. Some approximate the change in dB as 20 Γ log10(percentage change), but this is a rough model, not a guaranteed match to any specific device.
Why does a small volume change at low levels feel bigger than at high levels?
Because the volume curve is typically logarithmic, equal percentage-point steps represent unequal actual loudness changes depending on where you are on the scale β steps near the quiet end of the range tend to represent a proportionally larger loudness jump than the same size step near the loud end.