Classic Dice Games From Around the World

Here are the rules of five classic dice games played around the world, from casino staples to simple pen-and-paper favorites.

Craps: bet on the roll

Craps is a classic casino dice game. On the first roll (the "come-out roll"), a 7 or 11 wins immediately and a 2, 3, or 12 loses immediately; any other number becomes the "point," and the shooter wins by rolling that number again before rolling a 7.

Liar's Dice: bluff your way to the win

Each player rolls five dice hidden under a cup and looks only at their own. Players take turns making increasingly bold claims about the total count of a given face across all dice on the table; anyone can call "liar," at which point all dice are revealed to settle the round.

Farkle: push your luck or bank your points

Roll six dice and score points for specific combinations (like single 1s and 5s, or three-of-a-kind). Each turn you can bank your points or set aside scoring dice and reroll the rest for more — but if a roll produces no scoring combination at all, you "Farkle" and lose everything earned that turn.

Poker dice (Yahtzee-style): build a hand

Rolling five dice up to three times per turn, players try to form poker-style hands like a full house or four of a kind to score points, similar to a hand of cards. Deciding which hand to chase each turn is the core strategic decision.

Pig: a simple push-your-luck game

Players take turns rolling a single die and adding up their rolls. You can stop at any time to bank your turn total, but rolling a 1 wipes out everything earned that turn — so knowing when to stop is the entire game.

What most dice games have in common

Games like Farkle and Pig share a "push your luck" mechanic, where players decide each turn whether to keep risking their points for more or lock in what they have. Liar's Dice adds a different layer entirely — bluffing and reading other players — on top of the underlying randomness.

Reading the odds before you play

A fair six-sided die gives each face an equal 1-in-6 chance. Roll two dice and add them together, though, and the totals are not equally likely: 7 comes up most often, while 2 and 12 are the rarest. Understanding this basic probability helps with decision-making in push-your-luck games.

Frequently Asked Questions

Are these games mostly luck or skill?

It's a mix. Farkle and Pig combine luck with the skill of judging when to stop; Liar's Dice adds real bluffing skill on top of the dice. Craps leans more heavily on pure luck, with betting choices affecting payout rather than the actual odds.

Do I need special dice to play these?

No — standard six-sided dice (usually five or six of them) cover all of these games. For Liar's Dice, a cup to hide each player's dice makes the game work properly.